Bueno, leyendo un poquito por ahi, descubrí como hacer esto, agrupar
pociones.
Lo único malo, es que lo maximo que se pueden agrupar,
son 8 :S.
Primero que nada, debemos editar una cosa en
el editor de objetos, seleccionando el objeto que queremos que se
agrupe.
En mi caso, es una poción, y voy a hacer que tenga 2
cargas, y que se pueda agrupar hasta 8 cargas (lamentablemente, yo no se
hacer para que sean mas cargas).
Entonces, en el editor de
objetos, editamos el siguiente valor.
Inglés:Stats
- Level : 8 (8 es lo máximo)
Español:
Estadísticas
- Nivel : 8 (8 es lo máximo)
Ahora, tenemos que hacer
el siguiente detonador (ES RE LARGO :S):
*********************************************************************************************************************************************************************************
** Si tienen problemas
para armar el detonador, o no les sale, diganme asi los ayudo con
imágenes lindas xD ***********************************************************************************************************************************************************************************
:Event:
Evento: Unit - A unit Acquieres an item
:Condition:
Acontecimientos: (Charges remaining in (Item being
manipulated)) Not equal to 0
:Action:
Acciones: For each (Integer A) from 1 to 6, do (Actions)
:Action:
Loop - Actions
If (All Conditions are True) then do (Then
Actions) else do (Else Actions)
:Condition:
If - Conditions
(Item-type of (Item carried by (Hero
manipulating item) in slot (Integer A))) Equal to (Item-type of (Item
being manipulated))
(Charges remaining in (Item carried by (Hero
manipulating item) in slot (Integer A))) Less than (Item level of (Item
carried by (Hero manipulating item) in slot (Integer A)))
(Item carried by (Hero manipulating item) in
slot (Integer A)) Not equal to (Item being manipulated)
:Action:
Then
- Actions
If (All Conditions are True) then do (Then
Actions) else do (Else Actions)
:Condition:
If - Conditions ((Charges remaining in (Item carried by (Hero
manipulating item) in slot (Integer A))) + (Charges remaining in (Item
being manipulated))) Greater than (Item level of (Item being
manipulated))
:Action:
Then - Actions Item - Set charges remaining in (Item being
manipulated) to ((Charges remaining in (Item carried by (Hero
manipulating item) in slot (Integer A))) + ((Charges remaining in (Item
being manipulated)) - (Item level of (Item being manipulated))))
Item - Set charges remaining in (Item carried
by (Hero manipulating item) in slot (Integer A)) to (Item level of
(Item being manipulated))
:Action:
Else - Actions
Item - Set charges remaining in (Item carried
by (Hero manipulating item) in slot (Integer A)) to ((Charges remaining
in (Item carried by (Hero manipulating item) in slot (Integer A))) +
(Charges remaining in (Item being manipulated)))
Item - Remove (Item being manipulated)
:Action:
Else - Actions
Y listo, con eso ya nuestros
items se agrupan, PERO HASTA 8 CARGAS SOLAMENTE!.
FUENTE:
www.worldedit.foroactivo.comAUTOR:
Sauron
seria..
Saludos.